So, here’s to Titania being out and her information being
available to the public, and here’s to not having to tiptoe around what I write
about her anymore. Rejoice! The Queen is Risen! She is Risen Indeed!
As
previously stated, I’ve been amped for Titania since her first appearance
during the Nythera event, and I’m anxious to get her on the tabletop to see her
in action. I do, however, have some ideas of models from the Neverborn faction
(and a mercenary) that work well with her. So, I thought I’d throw together a
quick post to discuss some of these.
1)
Performers- I think you’re going to see these
mercenaries hired into many Titania crews in the future. The Venn diagram of
Performers and Dopplegangers overlaps in several areas and the ladies of the
Star Theatre don’t bring Ill Omens, so there’s definitely some competition
there. However, the reason you would want to take one of these is the Tactical
Action “Seduction.” For the cost of a 7 out of your deck, you blow up a scheme
marker (note: not necessarily yours, though you’ll have no shortage,) and every
enemy model within 3 of it have to perform a WP test or get a double – to Df
and WP flips for the rest of the turn. As someone who’s been on the receiving
end of this in the past, I can tell you that this is not a lot of fun and your
model is not likely to survive the turn at that point. Now, as people who have
played a Terrifying crew can tell you, the real reason for forcing a large
number of simple duels on the opponent is to drain their hand cheating to pass
them, so you won’t want to count on the enemy getting the debuff, but either
outcome will help the crew immensely. Give them a close look, and help me
figure out how to make a proxy with a donkey head to represent Bottom from
Midsummer Night’s Dream.
2)
Sorrows- This crew creates a lot of incidental
WP duels. All of the Wicked Silence attacks go after WP. Any enemy models that
activate in base to base with a scheme marker take a WP test. A New Harvest, An
Audience with the Queen, Curse of Autumn…you get the idea. Lots of WP tests to
potentially trigger a Sorrow. Their biggest weakness is that they’re fragile,
and Titania offers them some protection by being able to tank for them. They’re
worth looking at closely.
Teddy's the one on the left |
3)
Teddy- I mean, he’s Teddy. He’s pretty good
anyways. But the thing about Titania is that she doesn’t in and of herself deal
a ton of damage. If you’re in a game where you’re going to do some smashing,
you’ll need to hire one of the Neverborn’s big hitters to do the heavy lifting.
Nekima is kind of the gold standard for this (and she’s a perfectly acceptable
choice,) but I like the synergy of Teddy’s Smell Fear combined with all of the
incidental WP duels for 2 stones less. One of his weaknesses is typically his
lack of speed and low defense. Titania can push him around with The Queen Has
Risen and can, again, soak up blows for him. I think Teddy can do some serious
work in this crew.
4)
Barbaros- There’s a lot of buzz around including
B with T to give you a pair of tanks rather than just one and, in fact,
overlapping the two auras to punish models for attacking at all (you have to
attack Barbaros because otherwise the action fails, and you have to discard 2
cards because you didn’t hit Titania, plus any additional damage Sorrows might
inflict.) I have to confess not having tested this personally so I can’t really
speak to its efficacy. It seems good on paper, though.
5)
Mysterious Emissary- Here, at last, is a master I think can really
synergize well with the ME. Titania crews aren’t built around speed,
necessarily, so they’re less likely to leave the Emissary behind when rocketing
up the board. Titania can fly over the hazardous terrain Hungry Land markers,
and the ubiquitous Hard/Impossible to Wound makes it less likely to do serious
damage to your models if they wander into one of them (though it also makes you
more likely to hit a Red Jokered 6 damage. Thankfully, that happens to me every
time anyways, so it’s no big deal to me.) The generic Mysterious Conflux gives
+ flips to attacks for any minions within 4” of the Emissary, and it’s likely
that you’ll have at least a few of those between the knights, performer, and/or
sorrows. Speaking of the Knights, their challenges can pull people through the
hungry land markers. And, the Emissary summons Changelings out of scheme
markers which, again, you’re likely to have a couple of those on hand. I think
the big tree-man definitely has some potential in a Titania crew.
That’s all I’ve got for you right now, but let’s hope I’ve
got some more on the tabletop (or Vassal) experience for next time or, failing
that, at least some pictures of painted models. This is my project for the next
several months (she is the Autumn Queen, after all.) So tune in for updates in
the future.
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