Showing posts with label Titania. Show all posts
Showing posts with label Titania. Show all posts

Tuesday, August 30, 2016

On Her Majesty's Secret Service: Previously Released Models to Aid the Queen

So, here’s to Titania being out and her information being available to the public, and here’s to not having to tiptoe around what I write about her anymore. Rejoice! The Queen is Risen! She is Risen Indeed!

                As previously stated, I’ve been amped for Titania since her first appearance during the Nythera event, and I’m anxious to get her on the tabletop to see her in action. I do, however, have some ideas of models from the Neverborn faction (and a mercenary) that work well with her. So, I thought I’d throw together a quick post to discuss some of these.


1)      Performers- I think you’re going to see these mercenaries hired into many Titania crews in the future. The Venn diagram of Performers and Dopplegangers overlaps in several areas and the ladies of the Star Theatre don’t bring Ill Omens, so there’s definitely some competition there. However, the reason you would want to take one of these is the Tactical Action “Seduction.” For the cost of a 7 out of your deck, you blow up a scheme marker (note: not necessarily yours, though you’ll have no shortage,) and every enemy model within 3 of it have to perform a WP test or get a double – to Df and WP flips for the rest of the turn. As someone who’s been on the receiving end of this in the past, I can tell you that this is not a lot of fun and your model is not likely to survive the turn at that point. Now, as people who have played a Terrifying crew can tell you, the real reason for forcing a large number of simple duels on the opponent is to drain their hand cheating to pass them, so you won’t want to count on the enemy getting the debuff, but either outcome will help the crew immensely. Give them a close look, and help me figure out how to make a proxy with a donkey head to represent Bottom from Midsummer Night’s Dream.


2)      Sorrows- This crew creates a lot of incidental WP duels. All of the Wicked Silence attacks go after WP. Any enemy models that activate in base to base with a scheme marker take a WP test. A New Harvest, An Audience with the Queen, Curse of Autumn…you get the idea. Lots of WP tests to potentially trigger a Sorrow. Their biggest weakness is that they’re fragile, and Titania offers them some protection by being able to tank for them. They’re worth looking at closely.
Teddy's the one on the left

3)      Teddy- I mean, he’s Teddy. He’s pretty good anyways. But the thing about Titania is that she doesn’t in and of herself deal a ton of damage. If you’re in a game where you’re going to do some smashing, you’ll need to hire one of the Neverborn’s big hitters to do the heavy lifting. Nekima is kind of the gold standard for this (and she’s a perfectly acceptable choice,) but I like the synergy of Teddy’s Smell Fear combined with all of the incidental WP duels for 2 stones less. One of his weaknesses is typically his lack of speed and low defense. Titania can push him around with The Queen Has Risen and can, again, soak up blows for him. I think Teddy can do some serious work in this crew.


4)      Barbaros- There’s a lot of buzz around including B with T to give you a pair of tanks rather than just one and, in fact, overlapping the two auras to punish models for attacking at all (you have to attack Barbaros because otherwise the action fails, and you have to discard 2 cards because you didn’t hit Titania, plus any additional damage Sorrows might inflict.) I have to confess not having tested this personally so I can’t really speak to its efficacy. It seems good on paper, though.


5)      Mysterious Emissary-  Here, at last, is a master I think can really synergize well with the ME. Titania crews aren’t built around speed, necessarily, so they’re less likely to leave the Emissary behind when rocketing up the board. Titania can fly over the hazardous terrain Hungry Land markers, and the ubiquitous Hard/Impossible to Wound makes it less likely to do serious damage to your models if they wander into one of them (though it also makes you more likely to hit a Red Jokered 6 damage. Thankfully, that happens to me every time anyways, so it’s no big deal to me.) The generic Mysterious Conflux gives + flips to attacks for any minions within 4” of the Emissary, and it’s likely that you’ll have at least a few of those between the knights, performer, and/or sorrows. Speaking of the Knights, their challenges can pull people through the hungry land markers. And, the Emissary summons Changelings out of scheme markers which, again, you’re likely to have a couple of those on hand. I think the big tree-man definitely has some potential in a Titania crew.


That’s all I’ve got for you right now, but let’s hope I’ve got some more on the tabletop (or Vassal) experience for next time or, failing that, at least some pictures of painted models. This is my project for the next several months (she is the Autumn Queen, after all.) So tune in for updates in the future. 

Friday, July 22, 2016

RIpples of Fate Previews M. 2: Nellie, Reva, Titania





So, surprisingly, Wyrd actually released quite a bit more information on the Ripples of Fate box sets prior to Gencon. I thought it would just be the images of the box sets and, by the way, bravo to them for having ALL SEVEN of the new box sets as well as all of the remaining Book 3 models which haven’t been released available for the show. The sculpting staff at Wyrd deserve a lot of kudos for this. This will be the first time since M1E (possibly the first time in the history of Malifaux) when they’re completely up to date. So, cheers for that. However, mid-day on Thursday the 21st, they released some crew summaries and the backside of the master cards to the public. Therefore, since the previous preview posts (yay alliteration) were so popular, I thought it would be time to go back and revisit the previews. There’s only 2 weeks left to the show, however, so we’re gonna have to pick up the pace a bit. On with the show!

Nellie Cochrane




                Fluff-wise, Nellie has been confirmed to be the leader of the Guild run newspaper in Malifaux city. As such, she serves their purpose by not exposing their corruption while digging into everybody else’s (though the story suggests she’s not crazy about this arrangement, necessarily.) She’s got a crew of journalists that work with her as well as her companion, Phiona Gage (a reference from a famous historical medical case of a railroad worker who took a metal spike through his brain and lived, but with an altered personality.) She’s a crusader of truth and, at least from the blurb, is possibly the only truly good person in the entire game of Malifaux. That said, I haven’t read her short stories, so she’s probably secretly kicking puppies or something.
As predicted, Nellie is very different from your average Guild master (IE she’s not going to smash you in the face.) She has a few options for attacking between 1) Scathing Review: an attack that attaches a condition which deals damage every turn unless they perform an interact action (which will then give Nellie more Evidence,) 2) Propaganda: an attack which does a smallish amount of damage but which has a number of triggers which can push the model, let something else take a swing at it, or give it slow, or 3) Hot off the Presses which pushes a model to a scheme marker and gives them burning 3. Propaganda is probably the most interesting, since the additional text lets you drop your evidence condition by 1 to declare more of the triggers off the attack. She can chew up the scheme markers she drops at her feet to get a free 6” push as a zero action as well. She has upgrades which will allow her to hire up to 4 mercenaries without paying the mercenary tax (which will, likely, necessitate taking multiple mercs, since it’s unlikely to be a free upgrade.) Misleading headlines grants her the ability to avoid being out-activated by the enemy crew (a frequent problem with Guild crews) and gives her the very powerful Incite action. Delegation lets her heal models or give them fast (!) which has some interesting interactions with those big, scary mercs you might be hiring or, you know, all the big scary things the Guild already has. So, essentially, Nellie is a big bag of tricks and aggravation for your opponent. I can see her essentially following along with some big gribbly like a Peacekeeper, healing it or giving it Fast, and handing it free attacks with Propaganda. Feels a bit Hoffman-meets-Pandora-meets-Collette to me. She will be mine, someday, but she may stay on Vassal for the immediate future. School supplies have to be bought for my kids this month.


Reva



                Reva’s not at all what I thought she would be in the story. I was with everybody else on thinking “death nun,” based on her appearance, but apparently she is a girl from a rich family who could speak to dead people. They locked her up in the attic, but she escaped with the help of a fallen Guild Exorcist. I’m usually a bit more PC about these things but, based on what I’ve seen so far, *yawn*. I kind of liked the idea of the Resurectionist Nun, I’m not going to lie, so I’m disappointed in this. But, this is just a blurb rather than the full stories from the book, so I’ll reserve judgement until I know the full tale. She seems to have kind of a “Joan of Arc” for the Resurrs, as it mentions that she’s attracting a sort-of death cult that is fanatically loyal.
                The best analogy I can get from my impressions of Reva’s role on the table are “Resurrectionist Rasputina,” only not really. Her main attack comes from Ethereal Reaping, a 1 AP attack that will target anything within 3” or her (and she’s on a 50mm base, so that’s a big range) or a corpse marker within 18”. The attack does pretty strong, Perdita-ish damage with some decent triggers, so this could mess opponents up pretty badly. You won’t want to overlook the Drain Life ability, however, as it has the potential to damage an opponent and heal Reva for up to 5 damage depending on the margin by which she beats the defender in a duel. We all know how fond I am of non-damage flip attacks, after all. Her tactical actions let her teleport to corpse markers or discard corpse markers to add friendly scheme markers. Her upgrades feel toolbox-y, though the one that gives her a corpse candle starting on the enemy’s side of the board and allows her to use Strength of the Fallen while engaged seems pretty strong for her. She’s described as being a quick master who pops around the board, does damage, or perhaps prepares for a big final charge at the end of the game.


Titania


                Ah, my Faerie queen. How we all prepare to revel in the glory of your return. Titania’s fluff we already more or less knew. She’s the resurrected former leader of the Fae who, upon defeating the titans and destroying their physical forms, was locked away by her followers (the current-day Neverborn) and forgotten. She’s back now, and this time she’s pissed. Part of what I want to see story-wise from the book is which of the Neverborn’s masters fall on her side versus which are going to be opposed to her. I can’t imagine Lillith bending the knee, especially given her people’s hatred of the Undead, but I could definitely see Nekima aligning herself with Titania as a means of getting revenge. We do know that she considers humanity to be a scourge of vermin that need to be wiped out, so that would suggest that Jacob Lynch, Zoraida, and the Dreamer are not going to be on her friends list.
                The attack action A Wicked Silence and A New Harvest result in the scheme markers she needs getting dropped. Her main attack is Bloody Command which can discard scheme markers to spike the damage up, heal a friendly model, or forgo Titania’s damage and call in a beater to smash the target (speaking of Nekima.) Finally, she can use her (0) action and discard scheme markers to push herself along which, if she combines it with a triple walk, will give her up to a 21” move in a turn. Sexy. We don’t know which, if any, of Titania’s upgrades are Limited (and, thus, which can be combined,) but we know a few of them. One forces an opponent to discard 2 cards to attack her after she hits a trigger. Forest claims all lets her convert corpse and scrap markers to scheme markers (seems like a pretty strong choice.) And, finally, there’s an upgrade which lets her name one member of her crew as a champion, which gives them some manner of buffs. This lets you apply some flexibility to who gets the upgrade and prevents them getting taken off before they can make use of the abilities, presumably, which tends to happen to me whenever I bring a new shiny to a game. She’s the crew box I’ll be picking up at Gencon, but that’s been the case since the Nythera event, frankly, and that didn’t have anything to do with the rules. I can’t be unbiased with Titania, is what I’m saying, but I think she’s great.


Check back next time for the remaining 4 masters. 

Wednesday, May 18, 2016

Ripples of Fate Preview: Titania

This week’s Monday preview brought us the first in a series of reveals for the masters in Malifaux’s next book, Ripples of Fate. Confidentially, I’ve been looking forward to this one for a while, as the first preview was…Titania!



With a name that hearkens to Shakespeare’s “A Midsummer Night’s Dream,” it should be no surprise that Titania is the Queen of the Fae. The resemblance ends there, however, as details revealed from the Nythera Penny Dreadful (stop reading if you plan on playing this or don’t want this spoiled) let you know that she was once ruler of the Neverborn before she made a pact with the Grave Spirit to defeat the Tyrants by shattering their physical forms. The Neverborn were not thrilled with this (their hatred of the undead continues to be one of their defining traits, as Hayreddin can likely attest) and they locked her away beneath Nythera before she could bring the Grave Spirit fully into the world. Since then, she has leeched the energy from the Badlands, turning them into the wastes that they currently are, before being released by Fated at the end of this summer’s events (assuming that your Fated released her. I am aware that not all are as impulsive as others but, as my players put it “We’ve come this far, there’s no way we’re NOT going to find out what’s locked under here.”
Fluff-wise, I like this character a lot from the little bit we have so far. Someone who is an enemy of the Neverborn from the inside, who is returning and going to make the other masters decide how they feel about this person being back, could lead to some very interesting stories going forward. Also, it occurs to me that all of us should feel some sort of affinity for her, as Titania is one of the first characters any of us ever saw in Malifaux and one who many of us have spent games praying would appear in our favor.

Look familiar?

But what about in game? Let’s take a look at the front of the stat card.



For Neverborn players, it should be apparent that this is something very new and different for the faction. This character is very tough. With twelve wounds, Impossible to Wound, and the ability to heal two wounds every time her crew drops a scheme marker within 6” of you, it’s going to take some doing to bring down our new Undead queen. Additionally, enemy models that activate within 6” while in base contact with her scheme markers have to make a WP duel or take some damage. This seems like it would be sort of difficult to set up, but still makes some interesting possibilities for using her to defend markers in schemes like Convict Labor. Walk 5 and flight on a master usually means speed, though that’s nothing new for Neverborn. Still, good to see she will be able to keep up with other members of the faction if she needs too. And, frankly, nobody is likely to say no to a 4 cache. That’s good stuff, and will let you feed stones into the crew without having to save them for her (usually.) It’s tough to gauge anything past that without seeing the flip side of the card and her upgrades, but so far I like what I see.
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As an aside, I’m happy to officially announce that roving reporter Jon has joined the blog as an official coauthor, and should be posting soon about his experiences at the Cool Mini Or Not Expo tournament.