Mini-Musings
-Wyrd needs volunteers for Gencon. This is always a ton of fun, and I'm very sad I won't be able to help out this year. More room for you, though!
-Just in time to be too late for my blog, here's the image of the Self-Righteous Man after Divergent Paths/in Book 5. Werewolves with top hats: always a crowd pleaser.
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As usual, all of these models are still being tested and are thus subject to change by the time the book finally comes out.
Jury-8ss Henchman-First mentioned all the way back in the
fluff from Book 1 of 1st Edition Malifaux, The Jury finally joins the Judge and Executioner in the law
sub-faction of the Guild. Has some utility by allowing models within 6” to discard
a card and add a mask to their duels (like if, oh, I don’t know, you wanted to
Riposte for instance.) He/she/it has an interaction with the fees condition
through handing it out on defensive or offensive triggers and can force you to
discard a card for each point of your Fees condition with a trigger on the
ranged “Throw the Book At Them” action. Finally, the Jury can find you
innocent, guilty, or libel as a 0 to put some nasty conditions on enemy models
or give some healing to friendly ones.
Guild Investigator-6ss Minion-I’m a big fan of the idea of
these guys: detectives that are investigating stuff that’s going on in
Malifaux. Its attack is nothing to write home about (though at least the gun
has a claw symbol so it can be used for melee.) However, it has some interesting
potential in terms of denial of enemy scheme marker stuff, by eating one every
turn (or a corpse or scrap marker) to draw a card, locking the enemy out of
using any scheme markers near the investigator for their actions or to complete
schemes, and by pushing models that are near where a scheme marker is placed.
Cool.
Thalarian Queller-6ss minion-For non fluff-heads, the
Thalraian doctrine is one of the many magical methodologies in Malifaux, in this
case one that focuses on suppressing other spellcasters and creating
enchantment/long running effects. This is embodied by this model, who can toss
out markers to create a sort of mobile version of the “Removes suits from Ml,
Sh, Ca, Df, etc.” effect that models like Hannah have. They can enchant
friendly models weapons to make their damage unreducable, which is handy, and
can use a ranged attack to reduce enemy’s attacks and possibly give them slow. An interesting tech piece, but time will tell if it's useful enough to see play in most games.
Monster Hunter-6ss minion-Reflecting presumably some members
of the Latigo posse who also do monster hunting (how many Ortegas are there?),
these guys interact with the Stalked condition (which they can apply with a 0).
In addition to the free moves generated from it, models with the condition have
to discard a card to cheat fate against them, the Monster Hunter can get a free
attack on them after taking a “Stalked” move, and the Monster Hunter can heal
itself and draw some cards after killing a model with the condition. In
addition, they deal extra damage and take less damage from models with higher
soulstone costs than them.
Domador de Cadaveres-7ss Enforcer-The real headline on this
model is, obviously, the Special Dispensation ability that lets the crew hire a 6ss or less undead model for each model with the ability (so, you know,
Rotten Belles. There are other choices but…come on.) They can hand out free
attacks to a friendly living model within 6” of them that is dying, so that’s
fairly thematic. They have a few attack actions, in that they can make the
opponent discard a card, do some damage (and heal any friendly models that are
beneath pulses generated by their ranged attack) or use an Obey-like effect on
non-leader undead models. Handy and flavorful but, goodness, the new Governor
General must have some interesting policies…
Riot Breaker-6ss Minion-So a new Guild construct that has
been a minion in the Through the Breach roleplaying game for a while now (that's where the above art comes from), oddly
enough, these guys seem to be peacekeeping models of some kind. They block
models near them from gaining any extra AP from fast or casting expert, which
could be situationally useful. They’ll probably be used mostly for their Riot
Gun attack, that adds some cheap blast damage and gives models damaged by it
Insignificant for the rest of the turn. Its Tactical Action seems like it could
be useful for breaking up clusters of models, as a Wk duel of 13 requires a 7
or an 8 for most models to pass, but I’m personally not a huge fan of these
type of abilities, as they tend to not do anything significant when I’ve tried
them. Not sure on this model, but we’ll see.