Mini-Musings
-Book 5 playtest is open, and you can be a part of it! Aaron
is posting a file with the new models every Wednesday to this thread on Wyrd’s
forum. The models in the file are Henchman, Enforcers, and Minions (notably, no
masters. Hmm) for each of the factions, including the three Divergent Paths
models. Go test them out and send in some feedback!
-A company called Dog Might is Kickstarting some cool woodenboxes to transport your crews, decks, and tokens for a Malifaux game. The boxes
can be ordered with Malifaux’s faction logos on them. They’re pretty cool. Go
check ‘em out.
-Kimberly and Kai have joined the Wyrd staff. Pop into this thread and say hi.
-A new Penny Dreadful One-Shot adventure, Til Death Do Us Part, has been added to DriveThru RPG. The Fated are hired to solve a murder…by
the person that was murdered. It’s $5. Go give it a look.
-New Bios have been posted for some Book 1 Enforcers,
Henchmen, and Minions for each of the factions on Wyrd’s website, along with
some lore about the factions themselves.
-Finally, the last Monday Preview contained an image of one of the Divergent Paths characters, the orphan who ended up with Leviticus. And it looks like this!
-Finally, the last Monday Preview contained an image of one of the Divergent Paths characters, the orphan who ended up with Leviticus. And it looks like this!
Since I’m not going to a ton of tournaments at the moment (I
have a move coming up soon and I’ve been busy with some writing projects, more
on this soon) I thought I would go through some of the new stuff coming in Book
5. Obviously, all of these are still in testing, so I’m not going into much
detail, as they all can change. This week, here’s the Arcanists.
Paul Crockett-A henchman with some beast synergy/antipathy
abilities. He’s immune to hazardous terrain, can give friendly beasts free
attacks when he hits someone, and is terrifying and can trigger for extra
damage against beasts. Fortunately, can turn models into “beasts” with a (0)
action, so these abilities will stay relevant even when legitimate beasts are
unavailable. There’s a pretty good chance he’ll be most useful for his gun,
which does reasonable damage and ignores cover and randomization when firing
into melee, but I imagine he'll have some nice use with Marcus.
Kandara-A henchman to run around with Banasuva. Kandara doesn’t
take damage from the jealous firelord ability. Some decent attacks, a
self-healing condition than can be applied when she is hit with blasts/pulses
or flips severe damage on her ranged and melee attacks, and can shuffle
upgrades with other Gamin (allowing you to remove some of the hindering
upgrades from the models Sandeep summons, at the cost of Kandara having to hold
it for a turn.)
Neil Henry-7SS Enforcer that synergizes with constructs (despite apparently hating them). He’s
from the foundry, so he will play nice with Ramos and Mei Feng crews, among
others. He has a decent melee attack, can gain free attacks when a construct
hits something near him, and can put a “Fragile” condition on models that give
damage flips a +. Finally, he can take a McCabe-esque reactivation, after which
his heart bursts and he dies. I like the two folklorish characters joining the game.
Medical Automaton-5SS minion construct that grants some
healing. Can grant a 1/2/3 healing flip to a model within 3” and give a model
Hard to Kill as a 0 action.
Union Steamfitter-6ss minion. Most interesting ability is to
draw the top card of the discard pile and then discard one when it activates
and to grant a model that doesn’t have armor the Armor+1 condition for the rest
of the game. Has an OK melee attack and can move scheme markers (not just
friendly scheme markers) into base-to-base with him/her, so there’s some utility there, but
still kind of a hodgepodge of abilities.
Ferdinand Vogel- 8ss minion. The end result of one of the
Divergent Paths models. He has the Mimic trait now, so that means he can play
with Lucius from time to time as well. He has a decent melee attack that can
apply the red-tape condition. Can eat scheme markers within 3” of him after
taking a walk to draw a free card. Probably the most useful ability is Censure
to lock enemy models out of their tactical actions until after their next activation (there’s an option to lock
them out of their attacks, instead, but they can discard a card to ignore it.)
He can heal beasts, and use a trigger to give a non-beast living model the
Beast characteristic and a free attack. And then, of course, at the start of
his activation he can discard a card to turn into…
The Beast Within-0SS Enforcer. The beast is a somewhat
fragile looking beater model that has a 3/4/6 damage spread melee attack. The
fragility, of course, is offset by the fact that you can always sacrifice the
Beast or Ferdinand on their activation to summon a full-health version of the
alter-ego, but if you leave him exposed you could lose him pretty easily. There’s some decent triggers to bounce around and get a bonus attack
or ignore armor. Finally, as a 0 action they can put a condition on beasts
within 5” that basically lets them take a Stalk movement whenever an enemy
model takes a walk or charge action, which has some interesting possibilities.
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