Yesterday’s
announcement of Malifaux 3rd Edition set the world of the miniature
game on fire, to no one’s great surprise. Many people are excited, as I have
been since I learned the news that change was on the way. Many have been
griping for quite a while about a number of aspects of M2E that have not aged
particularly well over the last 5 years (Vantage Point, Model Bloat, etc.) An
edition change is always big news, but Edition Wars!TM are also a
perpetual concern for game designers. No doubt they would like to create new
rules to address problems in previous iterations (and, let’s be honest, having
you buy new books/cards/models doesn’t hurt as an incentive either) every time
they creep up but, inevitably, an edition change leaves a bad taste in some people’s
mouths.
Sonnia's got yer "bad taste in your mouth" right here. |
It’s a fact of life. The same thing
happened with the transition from M1.5E to M2E. And, of course, no one at Wyrd
is surprised that this announcement of M3E has left to the inevitable vocal
minority declaring that this is the last straw, and they’re going to go play
something else. There’s a reason that the URL for Malifaux 3rd
Edition’s announcement is https://www.wyrd-games.net/table-flip (and I give
them props for lampshading it from the beginning.) But before we all start
looting and rioting, why don’t we take a look at what’s coming in M3E and go
from there?
First of
all, M3E is not a “throw out the rules engine and start over” rewrite. M2E’s a
pretty good baby with a few glitches, and the designers don’t want to throw it
out with the bath water. M3E is more of a streamlining effort. Towards this
end, the number of conditions in the game are being trimmed down to a core set of
11 (pictured below) rather than the numerous, never ending variety of
conditions that came about over the course of the game’s lifetime.
There
are a lot of familiar things in there, as well as some new ones. For one thing,
Burning is more like inverted Poison now, as it only ever does one point of
damage, but your value of Burning goes up every turn instead of down. Shielded
is obviously meant to reflect the Arcane Shield that started to become
ubiquitous on Arcanists later in M2E’s life, with it reducing the damage a
model takes by 1 and then reducing the Shielded condition every time you take a
hit. Distracted, Injured, Staggered, and Stunned are new conditions that
inflict various forms of debuffs on enemy models. It’s a lot to track for now,
but I’m sure the more we play the more we’ll learn them. I think it’s a good
move. To offset the loss of unique Conditions that some masters impose
(Blighted, for instance) we’ll have tokens masters put on models that the crew
can use as a resource. I think this is an elegant solution to one of the things
that have bogged own Malifaux over time, and I’m excited to see it in action.
Beyond
the explicitly detailed rules changes, there are a number of less clear indications
of rules streamlining. The cards and the art are being updated to look more
like those we’ve seen from The Other Side. There will be new sculpts of the
models coming, but the ones you have will still be legal and the full rule set
and stat cards will be released for free at M3E’s release date, meaning all you’ll
have to do is download and learn the new stuff and you’ll be good to go!
Otherwise, there are simply vague references to “ironing out wrinkles in the
M2E engine” and “adjusting deployment zones and threat ranges to get you into
combat faster”. *shrug* We don’t know anything about these, so we’ll just see
what we learn as time goes on.
Another
big change are the hiring rules. We’re told that M3E will focus on hiring more
thematic crews, both through more Keyword synergy and by imposing a penalty on
hiring models form outside the leader’s theme. I don’t know that too many
people will be upset about that, as I know many people have wanted to see more
thematic crews in Malifaux. Another big change, of course, is the revelation
that M3E will allow for the hiring of multiple masters into your crew. This is
one that seems to be bringing in a bit more trepidation from people, but I’m
personally excited for the idea. I know some of the coolest pieces of Malifaux
fluff stories are when a pair or trio of masters team up to take down a greater
threat. One assumes Masters will be quite expensive to balance this. We’ll see
what it looks like down the line, but put me in the “fan” column.
New masters: Benicio del Toro, Dave Bautista, and Mark Hamill from The Last Jedi? |
While we’re
talking about Masters, there are some new ones coming! Nekima is going to get
the M1.5 to M2E henchman promotion and take over as leader of the Nephilim. The
Guild get a pair of newbies, in the form of a frontier lawman named Cornelius
Basse and Captain Dashel (who has to have flown the highest in Malifaux from
his humble beginnings as a totem to a full Master!) One that’s been in Malifaux’s
fluff for a long time that is finally coming into the game is Albus Von Schtook,
a necromancer who lives in the sewers in his "University of Transmortis" and broadcasts necromantic lessons to
burgeoning Resurrectionists throughout the city. The Neverborn gain something
apparently related to the Cyclopses we saw as Fae from Titania’s crew named
Euripides and Marcus is becoming dual faction with the Neverborn. Hoffman will
make his “one foot in the Arcanists” official and become dual faction, and Jack
Daw will become dual Outcasts and Rezzers. Zipp is becoming dual faction in the
Outcasts as well as remaining in the newly christened “Bayou” faction (aka
Gremlins 2.0) Finally, the Qi and Gong’s proprietor, Youko Hamasaki, is joining
the game as well, making the Ten Thunders now the faction with the most hookers
by capita of any faction in Malifaux.
Now, the
flip side of this comes with the loss of some options. For one thing, some of
the Masters who have been eliminated in the fluff are also being eliminated
from tournament legality, namely Nicodem, Lillith, and Ramos who are, for
various reasons, either dead or incapacitated and are now no longer going to be
tournament legal. For whatever reason Collodi is also in that list (he’s not
dead or in jail as far as I know. The only reason I can think of why he’d no longer
be around is if the weird paradox from the Through the Breach: Stitch in Time
story where Collodi never ended up becoming evil. He instead
evacuated from Malifaux to Earth at the end of the era of the First Breach and
became a popular performer there. That would be weird if it worked out that
way.) All of these will eventually be available in a special “Dead Man’s Hand”
pack at some point in the future which your tournament organizer will be able
to allow at their option, so they’re not gone forever but won’t be tourney
legal officially. Additionally, McMourning, McCabe, Jacob Lynch, Misaki, Brewmaster, and
Tara lost their dual faction status, so that could also shift which factions you play a lot, potentially.
Now, I
get it that this sucks. I really, really do get it. Believe me. I’ve spent the
last couple of years playing primarily Lillith, Neverborn Lynch, Guild McCabe,
and Collodi, and I occasionally splashed in some Guild McMourning for flavor.
Hell, when I was scrambling for extra money while my wife was going through
nursing school and our finances got tight, I started selling off models from
factions I don’t play, liquidating all of my Rezzers (so now I can’t even play
my McMourning in faction as I don’t have the models to do it anymore) and a
Marcus crew that was one of the paint jobs I was proudest of, who I could now
use with my Neverborn if I still owned it. So, yeah. I have reason to bitch. But I’m not going to.
I’m embracing the change. I’m probably going to give the Neverborn a rest for a
while since my most played masters either aren’t in the game or aren’t in the
faction anymore. I encourage you to do the same, and put your salt away for
now.
Ok, rant
over.
If you’re
still worried about M3E, you can help to make it better! There’s a sign-up
online for the M3E closed beta and, much like with voting, if you don’t like
the result but don’t do your part to make things better, you don’t get to
complain. Go sign up for the beta! The more people join, the more data the
designers will receive and the better the game will ultimately be.
Going
forward, Malifaux Musings will take a walk through the various factions and
take a look at what we know regarding their changes, paired up with our usual
slew of articles (there’s not really enough info for full blog posts at this point.) In the meantime, I encourage you to check out each faction's page to get a blurb about what's happening in the future. If nothing else, it's worth it to see the awesome new faction banner art on them (and kudos to whichever artist did those. They're great!)
I hope you’re as excited for M3E as I am and, if not, I hope you’ll keep an
open mind going forward. This is going to be good, you guys. Come along with
us!