I’m gonna be honest with you: I
thought I had written this already. I remember doing the research, hunting down
the links and what-not. I guess I just didn’t write the damned thing. Anyways,
let’s take a look at this week’s preview: Parker Barrows.
With a name that alludes to some historical bandits (who would have been children in the current time-frame of
Malifaux, so probably not a direct link,) Parker is an Outcast master who seems
to reverse the trend of the faction to get progressively weirder and weirder
over time. He appears to be a living human being, not someone possessed by a
tyrant, a spirit of vengeance, or an old necromancer who is progressively dying and resurrecting repeatedly every,
just a Bandit (his new trait, as has been the trend in Ripples of Fate.) In a way I’m a little
bummed by this, as I don’t play Outcasts but really like the Wild West tropes
of Malifaux, so Parker is sort of tempting in that regard.
Also, the sculpt render looks badass. |
One presumes he’ll be a ranged
master, as he is dual-wielding pistols in his art. 14 wounds is a pretty hefty
chunk, but Defense and Willpower 6 and no other defensive abilities (that we
know of, anyway) means Parker will probably not want to get up close and
personal very often (gee, where will Outcasts come up with some melee threats
to throw in with him?) He draws cards when he or another bandit kills people
within 6” of him (you cycle a card if it’s not a bandit that does the killing.) Cache
of 4 is a welcome change for Outcast masters, I’m sure, and he can generate
more Soulstones in response to his discarding Upgrades he attached to himself. Oathkeeper?
Sure, why not make that better. And, one could guess this means he’ll be cycling
upgrades in a McCabe or Ophelia-ish way during the game itself to make more use of this. I
think the most interesting part of the front of his card is A Fistful of Scrip
(awesome ability name) which lets him discard up to 4 cards and replace enemy
scheme markers with friendly ones around 4” of him. That is neat. Good luck
getting Convict Labor or Detonate the Charges when Parker is around, and it fills in what can be a weakness for the Outcast faction in scheme marker focused games.
I dig the idea of a crew of bandits
that steal your stuff during the game. I’ll probably not end up playing Parker
much, but that’s more a result of my not having Outcasts than anything else. It
also continues a trend of “Here’s something different” that we’ve seen with all
the masters so far. Let’s look forward to seeing where this goes in the future for the Guild and Gremlins.
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