The dog
day doldrums of summer are very much upon me. That might be why posts have
slowed down from Malifaux Musings. Or, it might be the fact that I’ve found a
new job and will be relocating to Cedar Rapids, IA in a couple of months. Or it
could be that the Malifaux I’m playing right now falls into the category of “things
I can’t write about for various reasons, some of which rhyme with ‘Blen-Dee-Aay.’”
Also, there’s the fact that Wyrd’s in Con season mode right now, but hasn’t
started posting about whatever the new releases for Gencon will be, yet. I
assume the big push will be The Other Side, which releases officially in July,
but it would be weird if there was NOTHING coming for Gencon. There have
certainly been a lot of pictures of new models coming on the Monday Previews
every week, so I’m sure SOMETHING’s in the works, but I’ll be damned if I have
any idea what it is. As such, it’s kinda tough to write about it (outside of “ooo,
that looks neat.”)
I’ve got
some ideas for posts on Through the Breach, one specifically where I give you
some pre-made Fated characters you can use to for demos or a Wanted Poster
Malifaux post about the Jack Daw-Lazarus-Guilty Spam list I’ve heard about, or
Zip or Nellie crews. Additionally, I’ve been considering running a league over
Vassal (though the pending move has made that less appealing at the moment. I’m
about to have a lot on my plate.) If you have anything you’d like to hear about
on the blog, feel free to mention it in the comments and I’ll pull out the good
stuff.
It did
occur to me, however, that I may not be the only one feeling the doldrums.
After all, we’re well into the Gaining Grounds 2018 season at this point, and
we’re reaching the end of the Wave 5 season. The good stuff has more or less
been found. Most of the models are at least on the release schedule, though not
as many as one would hope, of course. And, much as I hate to write about it, I
think that some of the top-level Malifaux competitive diversity is being
stifled by some of the top-end masters which will hopefully be getting
addressed with the July Errata. As the Flippin’ Wyrd team has espoused several
times, the top-end competitive meta currently boils down to playing one of the
top-end 2 masters, Sandeep or Nicodem, or playing an alpha-strike crew that can
jump in and kill the opposing master on turn 1 or 2, which is the only reliable
way to stop a Nico crew (you can play for early scoring schemes and win that
way as well if Nico misses some of his, but the only SURE way to beat Nico is
to take him down before he can get his snowball rolling downhill.) That doesn’t
encourage list diversity and punishes players for experimenting, which isn’t
great either. Ben Sime from Arcane Reservoir experienced a bit of this in a
small tournament recently when he tried to bring out Marcus’ Venomancy upgrade
and was rewarded with a first round pairing against Nico. Bad times, and not a
great encouragement to keep trying new things rather than plop down the
tried-and-true reliable stuff.
Now, I’ll say that this is probably
an exaggeration (probably) but sometimes even the perception that the meta is
stagnant can lead to it becoming reality. In any case, there are reasons why
some folks may be experiencing their own version of the summer-time blues when
it comes to Malifaux. So I thought I’d write about some ideas for how to get
yourself around the ho-hums.
1)
Try a new crew/faction
This is probably what I’m going to
be doing in the near future. If you’re in a rut with the crews you’ve been
playing regularly, that probably means it’s time to try some new stuff.
Malifaux does a pretty respectable job between factions of creating diversity and
difference of feel. Neverborn move fast but are brittle. Guild hit hard. Ten
Thunders have pushes and hand out focus. Obviously there are exceptions or
models that don’t match up with the overall theme, and the last couple of waves
have introduced a lot of models that have incidentally homogenized things more
than they used to be (Kentauroi giving Rezzers speed, some of the new Fae stuff
giving Neverborn some resilient models, etc.) But still, trying a new faction
or even just a new crew within the faction you play can do a lot to
reinvigorate your interest in the hobby. I’m personally getting tired of how
fragile my Neverborn tend to be, as it makes every play and choice you make in
the game potentially game-breaking, as you can accidentally walk into the
deaths of your models by putting them in the wrong place or failing to
anticipate your opponents’ moves. I’ve been looking at Perdita or Hoffman to
try and switch things up, as a consequence.
2)
Try a new format
While the Standard Gaining Grounds
tournaments have their place, tournaments using a different format can help to
add some diversity and spice to your Malifaux experience. The success of the
Iron Scorpius event at Capital City Meltdown speaks to how hungry many Malifaux
tournament players are just to try something different. Grow leagues, fixed
master, team tournaments. All of these can add some diversity to your game and
get you thinking outside of the boxes we put ourselves in. Assuming I manage to
get it off the ground, the Quick and the Dead format I’m going to try and use
for my online Vassal League would be one example of this.
3)
Play for fun rather than victory points
Sometimes we just have to lighten
up a little. I’m particularly guilty of this. You can lose track of the fact
that we play these games for fun. While there are prizes/bragging rights on the
line, ultimately we’re here to have fun. So, maybe it’s alright to bring out
some suboptimal crews or play a meme list. It’s ok to occasionally pick less
effective schemes to try and see if you can pull them off. How many times can
your totem strike the killing blow on an enemy model in a tournament? Hoffman
falls into this category for me. His W5 upgrade cards made him better, but he’s
still in no danger of becoming a “top-tier” master, or even a crew that can
compete with them. But, on the other hand, big stompy robots are fun, and they’re
probably my favorite paint-job. Plus, I like the Breaking Bad style story Hoffman’s
been undergoing over the course of the game. So, yeah, I might start giving him
a go just to see what he can do.
4)
Take a break for a little while
If all else fails, there are worse
things than stepping away from Malifaux for a while and letting the game sit
for a bit. Much as I don’t admit it on this blog, there are other games out
there. Step away for a while and try other things for a bit. Games Workshop has
released some new skirmish-scale games that have been fairly popular. There’s
always Infinity, or Blood Bowl. As I mentioned above, The Other Side is coming
out next month, so you can keep that “Malifaux” feel while trying something
different, an army scale game! You could turn over to the dark side and go play
40k, I suppose. Or you could give miniature games a rest all together and go do
something else. Malifaux’s not going anywhere, and you can always come back to it
when Wave 6 comes along, or if some future developments in Malifaux change your
perception.
In any
case, I hope some of these ideas are useful to any of you who are struggling
with your own Malifaux doldrums. As mentioned above, if there are any topics
you’d like to see me write about in Malifaux Musings, feel free to pass them
along.