Citizens
of Malifaux, we at Malifaux Musings come before you today to inform you of the
greatest threat our fair city has ever faced. This enemy has come down from the
northern hills, leaving panic and chaos in its wake. This furred foe represents
an unprecedented level of danger, violently smashing through all who oppose it
while simultaneously distracting them with obscene, strangely alluring dancing.
No pic-a-nic basket is safe until this crisis passes. We urge, we IMPLORE, all
who read this to stay in your homes. Lock your doors. And, for the love of god,
don’t let them give you a hug!
We are
speaking, of course, of Bear Force One.
***
First
presented in A Wyrd Place over a month ago by Max Value host Travis Weyforth,
Bear Force One is a crew list featuring the Slate Ridge Mauler with their 0
stone upgrade, Circus Bear. It’s half a real, powerful crew list, and half
meme. It was further discussed by Alex Schmid on his youtube channel, who went
on to run it through an acid test in a tournament which he won, demonstrating
the viability of the list as a concept. I actually assumed this was just a joke
when it first came out, but I assure you the threat is real. Let’s take a look
at it, because it very well could be something you could run into during a
tournament game and, if you don’t know what you’re seeing or how to approach
it, you could very well get wrecked.
When I
say that this list features the Slate Ridge Mauler, I mean that you’re going to
spend something like 80% of the points in your crew on them. This is a spam
list. The recent soulstone reduction the bears received in the January errata
made this possible, as you can now cram 6 of these brutes into your crew. They
must be world-beaters, right? Well, don’t get too excited. Their crushing claws
are a Melee 5 (6 with the upgrade) attack that deal 2/3/5 damage. They have a (0) action to give
them a little extra speed, but their walk is nothing to write home about so
they aren’t going to set any speed records. The reason you’re using them is for
their (0) action, Bear Hug. It’s a Rg 4 attack action that gives out the Slow
condition and, with a trigger, pushes the bear’s target into base-to-base
contact with them.
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Avoid at all costs. |
It’s easy to see the appeal of spamming slow, especially if
you’re familiar with a similar Weyforth creation, the Voidspam list which
featured a half-dozen void Wretches for a similar purpose. The advantage these
bears have over the weird void parrots is that they’ve got serious staying
power. They have 10 wounds, Impossible to Wound, and Hard to Kill. You can’t
use blasts or pulses on them, either, because they have Bearskin Armor
(literally) that makes them immune to those effects. And, if you knock them
below half wounds (so down to 5 or fewer) their Melee attacks deal +2 damage.
4/5/7 is a pretty scary damage line. You don’t want to be on the receiving end
of that.
Five or
six of these coming across the board at you makes for a nasty wall of wounds.
They’re only Defense 4, so you’ll have no trouble hitting them. But the
question is, can you kill them? Because the worst thing you can do is knock
their wounds down to the point that they get the bonus to damage and then let
them hit back. Worse, when playing against the bear spam AP efficiency is
critical, and wounding them would make their AP more efficient and give them
the ability to slow something in your crew, making you less efficient. The rest
of the crew is built around either improving the efficiency of the bears or
taking care of the jobs they can’t do. The bears aren’t fast, and they’re no
more effective at completing schemes than any other model. The obvious master
to pair with them is Marcus, and one of his more important jobs is to move
quickly around the board and grab Symbols of Authority or complete a
Breakthrough or Entourage style scheme. In the most committed bear crews, one that
brings the full complement, the only models you bring with Marcus is something
like a Malifaux Raptor and the Jackalope. Some of the other crews will drop one
bear to give them a bit more flexibility in crew construction, letting them
bring in some utility players with Well Rehearsed to help balance it out.
While
Marcus is the obvious pairing, due to his beast synergy, they don’t interplay
as much as you would think. It is nice, however, to keep him with a bear so he can pass attacks off to them and let them soak the damage, improving his survivability. Ultimately, the master at the top isn’t as
important as long as they can do their job without relying on crew synergy.
Sandeep is one obvious choice, as he is just good on his own and can summon
Wind Gamin to round out the crew’s capabilities. Ramos is an interesting
choice, as his summons can help to offset one of the crew’s weaknesses
(spamming 7 stone minions means activation control is going to be an issue in a
lot of games.) Additionally, his new upgrade Vox Populi allows him to place
Hazardous Terrain that does 3/4/4 damage on the board. The bears can then use
their Bear Hug to drag targets through the Strike Markers, which will usually
end up dealing 7 damage. Other Arcanist masters may work, though I think those
three have the most obvious synergy. Ironsides could get in and mix it up along
with the bears, though that seems more like a win-more situation rather than
adding in someone who could complement the bears. Colette could actually be
pretty interesting with them, using Prompt to push the bears into position and
give a free swing, shuffle them around with Disappearing Act, and let them
perform some interactions with Rehearsed (though the latter means not using
Bear Hug, which is obviously not optimal.) Rasputina, Kaeris, and Mei Feng
don’t have incredible synergy with the bears, so you’ll probably want to avoid
them, though a splash of, like, 3 bears into their normal crews could make for
a decent sledge hammer.
So, when
this unstoppable wall of bear flesh is…bearing down on you, what do you do?
Well, you have one pretty clear advantage when you run into Bear Force One: you
aren’t going to be surprised by what they’re going to do on the table. They’re
going to come at you relentlessly with the bears leading the way, absorbing
your attacks and draining your AP with their (0) action. While you’re tied
up/getting mauled, the other parts of the crew will likely be scoring VP in the
background and/or supporting them. So what do you do to counter it? First, you
have to focus your fire. Put your whole crew’s attacks into key bear models,
kill them, then move on to the next. The more hard-hitting min 3 damage you can
bring along, the better. Additionally, if you can use terrain to make them come
at you piecemeal rather than all at once, that is much better and will let you
deal with the bears individually. Keep your crew together (though, obviously,
not if the leader of the Bear crew is Raspy) so they can support each other and employ
combined arms. And, obviously, figure out what the enemy crew is going to do
and how to counter it. The bears aren’t experts at scheme running, so the
models the opponent brings in the rest of the crew should telegraph how they
intend to approach completing their objectives. If you can figure out what
they’re doing, you can figure out how to counter it.
Ultimately,
the bear list is real. It seems ridiculous, especially given that the Slate
Ridge Mauler was considered an almost laughably bad model prior to the January
Errata (what a difference one stone makes, eh?) but this is a legitimate threat
on the board, and if you don’t approach it the right way you will get rolled up
and crushed by models one can only assume are wearing silly red fezzes. You
don’t want that, do you?
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Look into the face of fear. |
That
said, this crew isn’t a set-list, take-on-all-comers army. In the right
scenarios (Public Execution, Ours (though not with Guarded Treasure), Supply
Wagon, etc.) they’ll be a force to reckon with (a Bear Force, that is...I'll stop, I promise). However,
they’ll struggle in other games that require more finesse. The analogy I used
to describe it is that they’re a great sledge hammer: awesome for knocking down
walls, not so great for putting together an Ikea wardrobe. I think the real
danger of this crew is that it can be sprung on you when you’re not expecting
it. It’s one thing when someone announces they’re playing all bears every round
of a tournament. When you know it’s coming, you can build to counter it. When
you aren’t ready, though, you may not have the hitting power to take down the
bears efficiently and may end up having to work around them instead.
Additionally, they can function as a modular unit, especially if you go down to
three or four bears rather than the whole crew, so there likely won’t be many
clues that the bears are coming until you reveal crews. If you have a Guild
crew of heavy hitters, you’ll be ok. If you’ve brought something like Shen Long
that focuses its attack potential into a couple of elite models, you may end up
swamped. As always, you have to read the game state and make a plan for how
best to approach it.
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Back to hell, abomination. |