Tuesday, August 7, 2018

Gencon M3E Rumor Mill


               This last weekend was Gencon. The Wyrd booth had a set-up of M3E models and rule cards. Our undercover agent, the Sensei of the Wandering River Dojo, Phiasco scored some pictures of these cards. I know a number of people were disappointed that demos were not being run, but at least some information was available if you spoke to the game designers about it and/or took a look at the new cards/models. Here’s what we’ve got so far:



              These are rules reference cards, explaining the generic actions, cover and concealment rules, and accuracy and damage modifiers. There's a lot of stuff up there, and you can read, so I'm not going to go into it.








              Here are some scheme and strategy cards. All of the strategies have elevating difficulty in their scoring, meaning they get harder to score as you pick up points in them. For example, with Turf War, you score at the end of the turn if you have more friendly Turf markers than VP you've scored from the strat. IE, you have to keep flipping more and more markers as the game goes on to keep scoring. That's pretty smart. Schemes also cap out at 2 VP each, meaning games total 8 VP instead of 10, and the strategy becomes possibly more important to the overall game plan than in M2E, since it represents a greater proportion of the final score. I'm told that most of the schemes are easier to score one point but pretty difficult to score 2, which is also smart. 









              This is Rasputina's crew. The new sculpts of the models look pretty cool. Again, you can read. Take a look. 












              And here's Marcus. He gets super young, which is weird. I like old dreadlocks Marcus more, but w/e. Also, underneath are the Mutation upgrades which we've heard of, that give the Chimeras a suite of customizable abilities that Marcus can swap around among the members of his crew. I like it. Very McCabe-y. 

              In addition to these screenshots, those of us who weren’t lucky enough to attend in person were still able to get information by trolling through A Wyrd Place and Malifaux’s sewers (literally). The same Larry Mottola who would later go on to win the Gencon championship talked to the folks at Wyrd and managed to acquire the following rumors. I make no comment as to their accuracy, and as per usual all of this stuff is in Alpha/Beta, so keep in mind that things could change. 

All initiative can be cheated.

You get pass tokens based on difference in activations and it recounts each turn.

All models outside of the Keyword get the old merc tax penalty of +1ss.

Damage scaled down.

Engagement ranges scaled down.

Charges are 1 AP Walks plus a single attack. No more than 1 charge a turn, barring special rules like Cojo.

First Master hire is free, others pay the cost. Totems are free with their Master. No generic totems.

Each faction gets Versatile models, like the Effigy, Emissary and Riders, which don’t pay the tax with any Master.

              Peons are no longer a thing. All non minions are rare 1 unless specified otherwise

Also, Mason put up a pic with a size comparison of M3E stat cards compared to M2E. 


Some people are mad about how big they are, proving yet again that people will complain about literally anything.

So, what do you think of what we've seen of M3E so far?