The Wars
gave him access to the soulstones he would need to power such a device. His
troops had a reputation as looters and pillagers more akin to pirates and
privateers than actual soldiers. His lieutenants were terrors, each infamous in
their own right, granted a weapon imbued with potent magic that made them
nearly unstoppable and terrible to behold on the battlefield. His forces
devastated enemy civilian populations, leaving their armies to watch helplessly
behind the walls of their fortifications while their farms, cities, and homes
were looted and burned. And all the while, the plan smoldered away in General
Trask’s brain.
As the war
was entering its final days, Trask’s engineers reported to him that, at long
last, the device was nearing completion. Dozens of Guild Mages spent their best
years exhausting their magical prowess and in many cases their lives in the
construction of a locomotive capable of crossing the space between worlds. It
was a fearsome steel and black-sooted monstrosity, towering over mundane trains
and eerily lit from within by the pale green and white light shed by its
soulstone engines. But you can only deny the Guild their share of the spoils
for so long before they come to collect. When their ledgers finally started to
come up light, three agents were sent to Trask’s army to settle accounts. His
lieutenants took it upon themselves to send payment back to the Guild
personally, in the form of the agents’ heads packed in a shipping crate. The
army was then dispatched to bring in Trask, leading to a clash near Trask's personal fortification near Roanoke, VA
that left both sides bloody.
Knowing that time was running out,
Trask loaded his arcane monstrosity with all of his ill-gotten gains and
activated the device, ignoring the pleas of his engineers to wait until further
testing could be completed. Guild cavalrymen chased the locomotive as it sped
away from the factory, peppering it with futile gunfire before the massive
train vanished with a terrific crack and flash of light. It's said that half the men who looked through the hole ripped between the worlds were driven instantly mad from the terrors
they saw through the breach, and many more were struck permanently blind. The
last anyone heard of Trask was his mocking laughter as he leaned out the
window of the locomotive, waving his hat in a mock salute, followed for a split
second by the horrified, agonized screams of every soul trapped in that steel
prison when it rocketed into the aether. None of them were ever
seen again.
What
happened to Trask and his cache of plundered soulstones is the subject of much
speculation and legend among the folk of Malifaux, today. Any attempts to recreate the Locomotive have failed, as the notes left behind by the engineers seem to be no more than the ramblings of madmen, so most sane folk who know the particulars of the story assume that the device simply exploded and destroyed everything onboard. The Guild is more than happy to accept this explanation, and Trask’s expedition is considered to be officially lost with all hands in the space between worlds. Expeditions to search for it are flatly discouraged. However, Travelers in the Badlands have repeatedly told tales of hearing the haunting sound of a ghostly train whistle echoing in the night despite being miles away from the closest railroad tracks. Rumors abound that one or more of the Lieutenants’ weapons have been recovered and used in scraps in and around Malifaux proper. The engines in the
locomotive used up soulstones by the barrel when running at full burn, and
Trask’s logs recorded his supply train as carrying enough fuel for three
round-trips. Anyone who could find it would be instantly rich beyond his or her
wildest imaginings, so expeditions still
form from to seek the legendary Spectral Line in the wilderness. For the
time being, however, none of them have found anything besides dust and frustration. It seems likely, however,
that one way or another this horde of soulstones will be found if it still exists.
The only question is how many more souls will be ground beneath the wheels of
Trask’s locomotive, first.